Whenever you side with somebody during an argument, or choose to be gentle when having a heart to heart with Clementine, a box will appear in the corner of the screen, explaining the impact of your decisions. While you may not have chosen his name, hairstyle, and background, what you choose during a conversation will hold consequences for Lee and Clem, either helping you to cement a solid ally, or in some cases, decide whether they live or die. This is not only evidence of the fantastic writing, but it also highlights Telltale’s wish to make you ‘connect’ with Lee. Instead, they’re always specific to the situation at hand. The choices don’t subscribe to typical RPG dialogue options, where morality is often binary. These responses are timed, with a bar rapidly depleting as you consider your decision. When talking with survivors you’re presented with four responses all mapped to the face buttons. The Walking Dead: A Telltale Games Series is all about the relationships Lee has with the survivors he meets on his journey, and Telltale’s take on the classic dialogue tree echoes this sentiment. In a world gone mad, it soon becomes clear that Clem is your number one concern, as you endeavour to reunite her with her parents. It’s through Lee that you experience the harsh horrors of this new and unrecognisable world, and it’s not long before he, and by extension you, becomes responsible for Clementine, a little girl whose parents are out of town. As such, he's on his way to prison when civilisation collapses around him. Lee Everett’s failed the one golden rule of murdering folk: don’t get caught.
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