![]() ![]() Stories is a game that has a lot of heart. Also, with more truths revealed, newer tiers of abilities would unlock for Reynardo to put skill points in when leveling up. At the end of each story, it shows the overall stories I had unlocked as well as the four main truths I had discovered, which allowed me to choose differently when going back to see the next story. It’s very well done and even has some decent humor in it. Think of it like a choose-your-own-adventure book that’s being read to the player. With each level being a chapter, it keeps up to date what choices I had made and what the outcome was during the end of each story. It is presented in a storybook form where a narrator is telling the story and even voicing all the characters. The presentation is what really makes the game stand out. In heavy combat sequences or even in some of the traversal, the game would hitch up for a couple of seconds, but it was never enough for me to really be effected by it. If there were any issues I had with the game it would be that the framerate would dip a bit at times. It even affects the game play in some aspects. With a ton of different deviations, the story can play out in so many different ways. Knowing these truths, players must make a different decision the next playthrough, and hopefully end up with the right choice. After seeing how a story plays out, the game begins again, but this time with a “truth” revealed. Will Reynardo go rescue his old buddy Lapino, or will he decide to try to find the powerful ancient weapon that was used to banish an evil god? Each decision has an impact on the story and how the game will play out. ![]() At the end of each level, players must make a choice on what to do next. As I said before, this game’s main draw is making decisions. You see, getting to the end of the story will only take players around 20 to 30 minutes, but the biggest thing is there are over 20 stories to see. Revisiting levels is going to happen because of how Stories plays out. These special swords also serve as keys for looked doors when going through levels or revisiting levels a second or third time, which will happen a decent amount. On top of leveling up, he can find chests in the game that hold ore and elemental essences that can be used to empower his sword for ice, fire, or void damage. It is everything I loved about the rhythmic combat in the Arkham games, and unlike other games that tried to use this style and somewhat fail, Stories makes it work, and work really well.Īfter each battle, Reynardo will gain experience points with which he can level up and learn or improve his abilities. About to get hit by a mage’s fire blast? Use the magic dash to quickly dodge the attack. Run into an enemy using a shield? Use Reynardo’s hookshot to grab the shield away from them. Coming into a “battle arena” players will attack enemies in succession, racking up hit combos and utilizing Reynardo’s rogue abilities for different situations. Reynardo will take on the evil crow army with his trusty sword in Batman-inspired combat. The game is an action RPG with choices and exploration being the two main drivers. Both of which can be rather tricky to do. Reynardo is thrust into this war and must figure out a way to bring down the empire without destroying the entire world or getting himself killed. Players take on the role of Reynardo, a roguish fox who has been caught in a war against an evil emperor and a rebellion that is hoping to overthrow him. Stories: The Path of Destinies may sound like a generic game by the title, but it is a gem that I believe everyone should play. It’s always a refreshing feeling when this happens and revitalizes my thoughts and love for video games as a whole. Every once in a while, a game will come along that I had never heard of and when taking a look at it, will completely and utterly surprise me.
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